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BRADLEY KING
Lover and developer of games with experience in a wide range of genres and tools
Aided in the porting of ArcRunner, an indie 3rd person shooter title, from PC to consoles. Using Unreal Engine and both Microsoft and Sony's ecosystems to deliver a performant version of the game to players.
Oct 2022 - July 2023
Contracted to work on 2 different small projects, the first to convert our cohort project (KojimaWars) into more of a simulation for real world applications and the second to create a tool for Unity that would allow players to take in-game objects and characters and prepare them for 3D printing.
July 2022 - Sept 2022
Graduated from UWE Games Technology, an award winning bachelors degree in the UK where I studied various elements of the game development process from low level programming to level design.
2016 - 2022
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